Implementation Of Unplugged Coding In Physical Education Subjects At Bengkulu Mahira Nature School

Authors

  • Oetari Lismana Universitas Dehasen Bengkulu
  • Ajis Sumantri Universitas Dehasen Bengkulu
  • Dwinky Marta Putra Universitas Dehasen Bengkulu
  • Nina Ardianti Universitas Dehasen Bengkulu

DOI:

https://doi.org/10.70963/jpr.v4i1.134

Keywords:

Knowledge, Interest, Experience, Crowdfunding

Abstract

The learning process carried out by teachers at SMP Alam Bengkulu Mahira is still too monotonous and rarely uses games in the learning process. Therefore, these learning activities seem uninteresting and students are less enthusiastic about participating in the PJOK learning process at the school. Based on the results of interviews and observations, the author was interested in providing direct socialisation to students about Unplugged Coding in PJOK lessons. The purpose of this community service by lecturers and students was to increase the learning motivation of students at Bengkulu Mahira Nature School. One of the main targets was to improve students' motor skills, learning motivation and understanding of Unplugged Coding. This action was taken so that students could be more enthusiastic, active, and focused in following the learning process provided by the teacher. In addition, they also aimed to educate students about the importance of warming up before the PJOK learning process, where in this case, the warm-up for students was in the form of a game (Coding Unplugged). Thus, the lecturers and students strive to achieve significant improvements in students' knowledge, skills, and awareness of Coding Unplugged, so that they can become caring agents of change who are ready to take action in maintaining their own health and learning motivation.

References

Bahfen, M. (2018). Meningkatkan keterampilan berpikir logis matematis melalui permainan logico. Yaa Bunayya : Jurnal Pendidikan Anak Usia Dini, 2(II).

Betcher, C., & Lee, M. (2009). The Interactive Whiteboard Revolution: The revolution 2. It’s not about the hardware 3. Setting uo your classroom. ACER Press.

Diana, N. (2018). Mengembangkan Kemampuan Berpikir Kreatif dan Berpikir Logis Mahasiswa dengan Adversity Quotient dalam Pemecahan Masalah. Prosiding Seminar Nasional Matematika Dan Pendidikan Matematika (SNMPM), 2(1), 101–112. http://www.fkipunswagati.ac.id/ejournal/index.php/snmpm/article/view/377

Dista, F. N. (2020). Penerapan pendekatan saintifik dalam mengembangkan berpikir logis anak usia 5-6 tahun di RA Takrimah Tungkop Aceh Besar. Al- Athfal : Jurnal Pendidikan Anak, 5(2). https://doi.org/https://doi.org/10.14421/al- athfal.2019.52-07

Fadli, M. R. (2021). Memahami desain metode penelitian kualitatif. Humanika: Kajian Ilmiah Mata Kuliah Umum, 21(1), 33-54.

Itsna, A., Munawar, M., & Hariyanti, D. P. D. (2022). Stimulasi Kemampuan Berfikir Kritis Anak Usia Dini Di Masa Belajar Dari Rumah (Bdr). Wawasan Pendidikan, 2(1), 32–39.https://doi.org/10.26877/wp.v2i1.9608

Joohi Lee. (2019). Coding in early childhood. Contemporary Issues in Early Childhood.

Kemmis, S. & Mc. Taggart, R. (1988). The Action Research Planner. Deakin University Press.

Khadijah. (2012). Pendidikan Prasekolah. In Perdana Publishing.

MeidaSitanggang.(2022).CODING.Www.Gurusiana.Id. https://www.gurusiana.id/read/meidasitanggang/article/coding-5404011

Mitchel Resnick et.al. (2010). “The Scratch Programming Language and Environment.” ACM Transactions on Computing Education.

Nurhopipah, A., Suhaman, J., & Humanita, M. T. (2021). Pembelajaran ilmu komputer tanpa komputer (unplugged activities) untuk melatih keterampilan logika anak. JMM (Jurnal Masyarakat Mandiri), 5(5), 2603–2614.

Saputri, D. A., & Katoningsih, S. (2023). Peran Guru PAUD dalam Menstimulasi Keterampilan Bahasa Anak untuk Berpikir Kritis pada Usia 5-6 Tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(3), 2783. https://doi.org/10.31004/obsesi.v7i3.4353

Sternberg, R. J. (2003). Wisdom, Intelligence, and Creativity Synthesized. Cambridge University Press.

Tonbuloglu, B., & Tonbuloglu, I. (2019). The effect of unplugged coding activities on computational thinking skills of middle school students. Informatics in Education, 18(2), 403–426. https://doi.org/10.15388/infedu.2019.19

Downloads

Published

2025-12-12

How to Cite

Lismana, O., Sumantri , A., Putra , D. M., & Ardianti , N. (2025). Implementation Of Unplugged Coding In Physical Education Subjects At Bengkulu Mahira Nature School. Jurnal Pendidikan Rafflesia, 4(1), 65–70. https://doi.org/10.70963/jpr.v4i1.134

Issue

Section

Articles

Similar Articles

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)